ck2 defensive pacts on or off. Defensive pacts can be. ck2 defensive pacts on or off

 
 Defensive pacts can beck2 defensive pacts on or off I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse

Hello. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. Second is if the county (s) you want are small (up to their independent liege) just snipe them. So is it more fun to play with pacts on so larger. 1 Fourth Crusade 1. All Discussions. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. Defensive pacts can be. But in ck3 a marriage immediately creates an alliance. ) It has been said that there is very little counter-play available. Sometimes it gets down to two or three rulers. Phantom-Fireworks • 4 yr. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. . Basically, Warmongering is amazing, but comes at the cost of religious unity. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. . ago. I just forgot about them and never turned them back on. CK2+. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Rebellion leaders don’t join defensive pacts. Obviously it doesn't work as well as it does in EU4, but. DEFENSIVE_PACT_THREAT_LIMIT = 0. If the subject of the pact attacks one of the members, others will join the war like allies. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Now I'm wondering if they would make the game more fun. ago. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. (Often without the player able to find anyone to partner with. No idea why they dialed it back again for CK3. Therefore, defensive pacts are not created until you actually win a war. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. CK3 has more content without DLC's. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If the subject of the pact attacks one of the members, others will join the war like allies. And yet. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. See full list on ck2. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. If you want the AI to form massive mongol. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. So I always play with pacts on. Think. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. Oh you mean attack despite the pact. I just forgot about them and never turned them back on. Because you can strip a feature out, then sell it back as DLC is my cynical guess. I don't know how to move forward due to defensive pacts. but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Easily the most annoying feature in CK2. It's hands-down my favourite Jade Dragon CB. [deleted] • 6 yr. stawpdahates • 4 yr. . I'm playing as Byzantium right now trying to form the Roman. If the subject of the pact attacks one of the members, others will join the war like allies. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. To make it happen more often, you have to assassinate. 4. 411K subscribers in the CrusaderKings community. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. NuncEstBidendum. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. My solution to this would be a "The enemy of my enemy is my friend" mechanic. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. First is wait for rebellions in lands you want. Holding prisoners. In Crusader Kings 2, pacts are vital and will affect many of your decisions. I am kinda at a standstill. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Lastly, turn off defensive pacts. So is it more fun to play with pacts on so larger. Defensive pacts can be. Defensive pacts can be. Ive never even considered turning them off. Fast siege down the target and kill any nearby defender armies. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. Second is if the county (s) you want are small (up to their independent liege) just snipe them. There is this new mechanic - threat level and defensive pacts. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Dark days ahead. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. . Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Mods. Defensive pacts can be. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. Therefore, I wonder if anybody in. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. Per page: 15 30 50. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. May 21, 2016. This tends to make the game easier. With CK2 it's a pretty huge difference with and without them. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. 22 solamyas • 6 yr. . I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Business, Economics, and Finance. Here are the best CK2 mods, in no particular order: After The End Fan Fork. A few things you can do. Defensive pacts can be. I am not sure turning off defensive pacts is a minor feature in CK2. Paradox Forum. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. CK2 has a lot more content with them. And here's me always playing as a count and not getting much done for the first 100 years. Yesterday I saved the game and upon restarting now I see that defensive pacts seem to be back on as I am collecting threat again. If the subject of the pact attacks one of the members, others will join the war like allies. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Defensive pacts can be. Nope, just kidding. Only really kings and emperors get big enough to generate enough threat to have them form. Defensive pacts can be. I would say CN forming is on par with Defensive Pacts. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Press J to jump to the feed. EDIT: Figured it out. The leader of a league is the one that invites people in. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Featured. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Here are the best CK2 mods, in no particular order: After The End Fan Fork. CK2 had defensive pacts. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. 1 Holy Fury 1. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II. The leader of a league is the one that invites people in. Crusader Kings II. I second this. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. So is it more fun to play with pacts on so larger. Holy Wars by default should remove at least your religion group from the pact. They will never sign one with you, but they always sign like 2 with the strongest AIs. ago. So there is a mechanic in ck3 that really bothers me. Removes Defensive Pacts as Threat decays 100% per month, max. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. If the subject of the pact attacks one of the members, others will join the war like allies. Aug 14, 2016. The main dinasty may change, or some vassals become independent, but it does not completely collapse. The fact that West African pagans are joining a war to help defend the Pope is just. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Why should every ruler, Muslim. I don't know how to move forward due to defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. I'm playing as Byzantium right now trying to form the Roman. But then again he did complain about the whole "fuck defensive pacts"-bit. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. ago. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. Defensive pacts can be. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Defensive pacts can be. Replace the hashtags with whatever number you want to reduce threat by. Also I definitely keep border dispute. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. If the subject of the pact attacks one of the members, others will join the war like allies. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Crusader Kings II > General Discussions > Topic Details. 29 level 1 · 3 yr. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. Was watching a play through series and the guy was playing with them off. Supernatural Events: On. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Thanks in advance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. His succession law is gavelkind. The option will be greyed out unless you have a valid reason to petition for diplomacy. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. All Discussions. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Defensive Pacts On (both on and off are sort of ahistorical. The most powerful tool for this is arranged. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Francia hasn't formed HRE and Karl has Middle and West Francia only. Spirited-Ad-4455 •. I have a question about CK2. 396K subscribers in the CrusaderKings community. Defensive pacts can be. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Please explain your issue is in as much detail as possible. and ofc waiting. . Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. Jump to latest Follow Reply. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. Then type "infamy" "-##" without the "" of course for everything. 8. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. And then. I guess during ck2 time period. Aggressive vassal AI makes it hard to limit your vassal's growth. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If not, why do you have them on? They seem pointlessly annoying to me. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. Business, Economics, and Finance. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. 393K subscribers in the CrusaderKings community. 402K subscribers in the CrusaderKings community. If the subject of the pact attacks one of the members, others will join the war like allies. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. Press J to jump to the feed. (Often without the player able to find anyone to partner with. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . Defensive pacts can be. Now I'm wondering if they would make the game more fun. I haven't played the game in over 8 months (or any game for 8 months. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Defensive pacts can be. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Holy Wars by default should remove at least your religion group from the pact. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Ruler Designer Unlocked. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. Obviously it doesn't work as well as it does in EU4, but. I'm playing as Byzantium right now trying to form the Roman. Business, Economics, and Finance. . But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. So is it more fun to play with pacts on so larger. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. HydroAC. First step is to make it so defensive pact dont automatically call in all defenders. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. Siege of Constantinople (1453) in CK2 terms. Subscribe to downloadNo Interreligious Defensive Pacts. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. If the subject of the pact attacks one of the members, others will join the war like allies. You'd have to marry off your child as well as park. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Characters are allowed to join Defensive Pacts against realms who are Threatening. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. Not just possible, but actually pretty easy. If the subject of the pact attacks one of the members, others will join the war like allies. I tried googling it but to no avail. Defensive pacts can be. the pacts should be turned off because otherwise the AI will not be able to grow as large. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Rich Childhood. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Besides at this time. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). then simply use the create_alliance effect/command with that saved scope as the target. . I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. 5 3 comments Add a Comment. CK3, they’re not that bad as defensive pacts don’t exist. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. Often times I got like 8 kids to marry off and I can only marry like 4 kids. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Prep your retinues around the land then declare war. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. Why are the Uyghurs in a coalition against me? Why is. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. Defensive pacts can be. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. CK2 had defensive pacts. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. So I don’t mind dealing with them or waiting for them to dissolve. So is it more fun to play with pacts on so larger. Wiki. Business, Economics, and Finance. Thassar Sep 13, 2017 @ 1:10pm. So it ends up like this: create_alliance = scope:name_of_your_saved_scope.